using TCC.Framework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace TCC.Framework
{
    public class BehaviourRoot : MonoBehaviour
    {
        private void Start()
        {
            foreach (var item in GetComponentsInChildren<Behaviour>(true))
            {
                ResetHandler.Instance.RegisterOpObj(item.ID, item);
            }
        }
    }
}
